Medieval Discord Documentation
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  • 🧾Getting Started
    • πŸŽ‰Welcome
  • πŸ“šCharacter
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • 🍎Items
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • 🚢Channels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • πŸ”—Gangs
    • Gangs
    • Gang Control
    • Bounty
  • πŸͺ™Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • πŸ’°Commoner Path
    • Fame Route
      • Blacksmith βš’οΈ
      • Goldsmith πŸ’
      • Armorsmith πŸ›‘οΈ
      • Weaponsmith βš”οΈ
      • Tailor 🧡
      • Cobbler πŸ‘’
      • Hunter 🦌
      • Butcher πŸ₯©
      • Carpenter πŸ”¨
      • Tree Feller 🌳
      • Merchant πŸ“¦
      • Farmer πŸ–
      • Miner ⛏️
    • Infamy Route
      • Thief 🀏
      • Headhunter πŸ“œ
      • Smuggler πŸš£β€β™‚οΈ
      • Bandit 🀺
      • Thug πŸ‘Š
    • Service Route
      • Innkeeper πŸ—οΈ
      • Inn Hand 🍻
      • Bard 🎢
  • β›ͺClergy Path
    • Scribe ✍️
    • Preachment Route
      • Deacon πŸ“Ώ
      • Priest πŸ™
      • Archbishop β›ͺ
    • Inquisition Route
      • Inquisitor ✊
      • High Inquisitor πŸ”₯
      • Inquisitor General βš–οΈ
    • Medicinal Route
      • Helper πŸ›οΈ
      • Medicus 🩸
      • Head Medicus βš•οΈ
  • 🏹Military Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard 🏹
      • Sergeant πŸ—‘οΈ
      • Officer πŸ•
      • Lieutenant 🐺
      • Captain 🐻
      • Bailiff πŸ‘οΈ
  • βš”οΈCombat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • πŸ–₯️Version
    • Version explanation
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  1. Other In-Character Mechanics

Revealed

PreviousDisarmingNextOutlaw

Last updated 9 months ago

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When Watch or Gang characters use contest/patrol too often in the same location, they risk becoming Revealed. If the command is used more than three times in a row within the same District will start a chance roll (10% each time the command is used afterward). If the reveal roll is successful, your character will be given the Revealed role.

If someone has the Revealed role, it means their actions are known to the opposing faction. If a Watch member is revealed, the Gangs will become aware of their impact on their control points. Alternatively, if a gang member is revealed, the Watch will become aware of their criminal activity in the district. Characters will be able to interact with Revealed characters based on their IC actions. Finally, if someone is Revealed, the command won't ask for their permission to be spotted in high-population channels.

The only way to remove the Revealed role is to switch districts. Once in another district, using patrol/contest will remove the role and they will become "anonymous" again.

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