Housing

Residential Districts have burhs within themselves. These burhs are where characters have their homes. Homes allow characters to sleep and store precious items.

Housing Levels

When users create their character, depending on the wealth of their district, they will be assigned a home that has a corresponding level of improvement. With the help of Carpenters, homes can be repaired and improved upon.

Level

Upgrade Cost

Stat Changes

Decrepit

0

Storage:40, Sec:50%, SleepRegen:-5%

Base

500

Storage:60, Sec:70%, SleepRegen:+0%

Improved I

1500

Storage:80

Improved II

2500

Sec:85%, SleepRegen:+5%

Enhanced I

4000

(may use r!bathe)

Enhanced II

6000

Sec:100%, (may own and keep IC, and may cook Oven dishes)

Refined

8000

(may use r!gamble)

Perfected

10000

Storage:100, (may use #workshops exclusive commands)

Physical Descriptions:

Decrepit

A small single-room home with walls made out of wattle and daub, covered by a rotting thatched roof. There is no flooring, meaning the ground is simply dirt. The bed is uncomfortable and near the hearth that shoots smoke into the holes of the roof, as this home does not have a chimney. There are up to two glassless windows with a weak latch, and a thin wooden door, meaning it is easy to burglarize.

Base

A single-room home that is either out of timber, with a timber/thatched roof, or with wattle and daub walls paired with a thatched roof. Occasionally, homes like these can have turf roofs. There is room for more furniture besides the bed, like a few chairs next to the hearth, and perhaps a small table. The widows have a latch and the door is strong enough to keep most people out.

Improved I

A two-room home made out of a mix of timber planks and daub, usually whitewashed. They have very well-made thatched roofs that allow no rain to enter or ruin the walls. The flooring is made from timber planks, and the second room is used for storage/as a pantry. There is a table in the common room with chairs around it, a bed, and a hearth.

Improved II

A three-room home, made from timber and daub, clean and whitewashed, with a perfectly thatched roof, and up to three windows that have secure latches from the inside, The door is thick, with an improved lock to keep out thieves. A primitive chimney allows for smoke to pass through the roof without any of it staying inside. This, along with the increase in furniture quality, including a separate bedroom, allows for much more effective sleep.

Enhanced I

A multiple-room two-story building with the living quarters being on the second level, consisting of a bedroom/storage room split, while the first level is the entrance level, holding the common room and private chambers that serve as a bathroom. This home is a half-timber building, using a large thatched roof. The flooring is made of stone, as is the home's foundation. There are up to four glassless windows on every floor.

Enhanced II

A half-timber home that has been upgraded with a brick chimney that connects to the hearth, complemented by a small oven, and a brick staircase that leads to the second floor; being the entrance floor. The windows on the lower floor have inbuilt wooden bars to prevent entry from below. The daub on the outer walls is high-quality and enables its tenant to dye them a specific color. This home also enjoys a small plot of land around it, offering the people living in it the luxury of a private garden where a potential pet may live. Finally, the home is on a regular patrol route, meaning anyone trying to break in will likely be caught by the Watch.

Refined

A high-quality half-timber home with an internal chimney-fireplace combo that passes through a slate roof. The floors and foundation are laid with clay bricks, ensuring heat is trapped inside. The windows have locks, as do all the doors in the home. The common room is larger and can hold two small tables and a small bar near the hearth. These homes usually have gambling games like dice or intellectual games like chess ready to be played by guests/tenants.

Perfected

A wealthy two-story home, made from brick walls, covered in quicklime plaster that can be dyed almost any color. This home has glass windows and holds heat pretty well, ensuring comfortable winters for its owner. The second story has an enveloping balcony made from timber that surrounds it entirely. This floor has two bedrooms and a small common room. The ground floor is the large common room, a luxurious bathroom, and a small bedroom for potential servants. The storage/pantry is kept in the cellar below the ground floor. The outside has a larger garden and a small section of the home where various crafts may be perfected and practiced.

For additional information, check out the Homes section in the Overview of the City of Rosewood.

Limits and Moving

r!change-residence

Districts, according to the City Region they belong to, will have a maximum improvement cap. The first two districts, those in the City Proper, can hold Perfected Homes, however, the other districts are capped at Enhanced II Homes. There is a way to move from one district to another.

Rich members of society can use the change-residence command in order to move to a City Proper district. It is however extremely costly (5000 buckles). By doing so, your storage will be transferred, as will your Housing Level. Once in either the First or Second District, you may continue to improve your Housing Level further.

Once married, the couple will not keep both homes. Instead, the spouse with the less valuable Home will be transferred to the wealthier spouse's residence. If they are of the same Level, then the wife will be moved to her husband's home.

If the City Proper districts contain more than 50% of the total player-character population, you will not be able to change your residence to them!

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