Medieval Discord Documentation
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  • 🧾Getting Started
    • πŸŽ‰Welcome
  • πŸ“šCharacter
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • 🍎Items
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • 🚢Channels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • πŸ”—Gangs
    • Gangs
    • Gang Control
    • Bounty
  • πŸͺ™Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • πŸ’°Commoner Path
    • Fame Route
      • Blacksmith βš’οΈ
      • Goldsmith πŸ’
      • Armorsmith πŸ›‘οΈ
      • Weaponsmith βš”οΈ
      • Tailor 🧡
      • Cobbler πŸ‘’
      • Hunter 🦌
      • Butcher πŸ₯©
      • Carpenter πŸ”¨
      • Tree Feller 🌳
      • Merchant πŸ“¦
      • Farmer πŸ–
      • Miner ⛏️
    • Infamy Route
      • Thief 🀏
      • Headhunter πŸ“œ
      • Smuggler πŸš£β€β™‚οΈ
      • Bandit 🀺
      • Thug πŸ‘Š
    • Service Route
      • Innkeeper πŸ—οΈ
      • Inn Hand 🍻
      • Bard 🎢
  • β›ͺClergy Path
    • Scribe ✍️
    • Preachment Route
      • Deacon πŸ“Ώ
      • Priest πŸ™
      • Archbishop β›ͺ
    • Inquisition Route
      • Inquisitor ✊
      • High Inquisitor πŸ”₯
      • Inquisitor General βš–οΈ
    • Medicinal Route
      • Helper πŸ›οΈ
      • Medicus 🩸
      • Head Medicus βš•οΈ
  • 🏹Military Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard 🏹
      • Sergeant πŸ—‘οΈ
      • Officer πŸ•
      • Lieutenant 🐺
      • Captain 🐻
      • Bailiff πŸ‘οΈ
  • βš”οΈCombat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • πŸ–₯️Version
    • Version explanation
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  1. Combat
  2. Combat Instances and End of Combat

Knock Out

A page detailing the event of a Knock Out during Combat within Medieval Discord.

PreviousSurrenderNextEscape

Last updated 1 year ago

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During combat, there are multiple ways a character might lose consciousness. When they do, the instance of combat is terminated and the conscious character is deemed the victor. Once unconscious, a character gets the Unconscious role and they become lootable.

If you want to know more about looting, check out the page for an in-depth explanation.

A character will get Knocked Out during combat if:

  • Their health drops below 6, but they do not die.

  • If their attacker scores a positive maim roll while using a blunt weapon.

  • If you surrender and the attacker chooses to knock you out.

A character may regain consciousness by using the wake-up command 10 minutes after they were Knocked Out. They may not use it before 10 minutes but can wait however long they want after the minimum time has passed. When they wake up, their HP and Stamina will be set to 20% of their max values.

Attacking an Unconscious character will instantly kill them!

βš”οΈ
Looting