# Combat Gear

> *Unlike most other RP servers, MD has realized the potential and need for combat in a medieval setting. With this knowledge in mind, we have opted against the usual PTK (Permission-To-Kill) system in place on most servers of this type, where two characters engaged in combat must both give consent to it and its resolution. We have also rejected the idea of having combat moderators that would handle combat. Both of these solutions are inadequate, and are prone to abuse by those who fail to be objective. Going off of that, we recognized the potential in dice-based combat due to its inherent objectivity. However, most dice-based combat systems are either completely reliant on luck rolls or they are too slow in manually implementing character stats. MD solves this by having a fully automated combat system based on a dice-stat synergy, complimented by a rock-paper-scissors mechanic when it comes to attacking and defending.*

Combat is handled entirely by the bot. The only thing characters need to take into account is which command they're imputing. Some of the most important variables in combat are the items you have on you that give you passive or active advantages in combat; this is your Combat Gear. Combat Gear consists of a character's weapons, armor, and shields.

## Weapons

Weapons are items that are proficient in dealing damage during combat. They are defined by their:

* **Value** *(the sell/buy price of the item)*
* **Durability** *(the item's condition)*
* **Weight** *(the number of pounds the item adds to your weight capacity)*
* **Slash** *(the item's ability to cut and tear)*
* **Thrust** *(the item's ability to pierce by force)*
* **Bash** *(the item's ability to inflict blunt damage)*
* **Damage** *(the amount of harm an item can inflict on someone else)*
* **Wield** *(whether an item is used single-handed or two-handed)*
* **Weapon Type** *(whether an item is good in cavalry, ground, or anti-cavalry combat)*

Here's a list of all weapons currently available in MD:

1. [***Arming Sword***](#user-content-fn-1)[^1]
2. [***Longsword***](#user-content-fn-2)[^2]
3. [***Falchion Sword***](#user-content-fn-3)[^3]
4. [***Dagger***](#user-content-fn-4)[^4]
5. [***Club***](#user-content-fn-5)[^5]
6. [***Quarterstaff***](#user-content-fn-6)[^6]
7. [***Mace***](#user-content-fn-7)[^7]
8. [***Spear***](#user-content-fn-8)[^8]
9. [***Pike***](#user-content-fn-9)[^9]
10. [***Halberd***](#user-content-fn-10)[^10]
11. [***Lance***](#user-content-fn-11)[^11]
12. [***War Hammer***](#user-content-fn-12)[^12]
13. [***Dane Axe***](#user-content-fn-13)[^13]

## Armors

Armors are items that protect characters during combat by reducing the amount of damage they take. They are defined by their:

* **Value** *(the sell/buy price of the item)*
* **Durability** *(the item's condition)*
* **Weight** *(the number of pounds the item adds to your weight capacity)*
* **Slash** *(the item's ability to defend against cuts)*
* **Thrust** *(the item's ability to protect against direct trusts meant to pierce)*
* **Bash** *(the item's ability to defend against blunt damage)*
* **Damage Reduction** *(the amount of harm negated during the Damage roll in Combat)*

Here's a list of all weapons currently available in MD:

1. [***Gambeson***](#user-content-fn-14)[^14]
2. [***Brigandine***](#user-content-fn-15)[^15]
3. [***Chain Mail***](#user-content-fn-16)[^16]
4. [***Rosewoodian Plate***](#user-content-fn-17)[^17]
5. [***Sparring Armor***](#user-content-fn-18)[^18]

{% hint style="danger" %}
*Each attack that lands on you will drain your armor's durability by 2 points!*
{% endhint %}

## Shields

Shields are items that serve to protect characters when they are equipped by reducing the amount of damage they take, however, unlike armors, they may also be used in combat to inflict damage. They are defined by their:

* **Value** *(the sell/buy price of the item)*
* **Durability** *(the item's condition)*
* **Weight** *(the number of pounds the item adds to your weight capacity)*
* **Slash** *(the item's ability to cut and tear)*
* **Thrust** *(the item's ability to pierce by force)*
* **Bash** *(the item's ability to inflict blunt damage)*
* **Damage** *(the amount of harm an item can inflict on someone else)*
* **Damage Reduction** *(the amount of harm negated during the Damage roll in Combat)*
* **Wield** *(whether an item is used single-handed or two-handed)*

Here's a list of all shields currently available in MD:

1. [***Round Shield***](#user-content-fn-19)[^19]
2. [***Heater Shield***](#user-content-fn-20)[^20]
3. [***Kite Shield***](#user-content-fn-21)[^21]

{% hint style="danger" %}
*Each attack that lands on you will drain your shield's durability by 5 points!*
{% endhint %}

{% hint style="info" %}
*To check a specific weapon, armor, or shield and all the information regarding them, simply use `r!item-info <item name>` in any channel.*&#x20;
{% endhint %}

[^1]: The arming sword (also sometimes called a knight's or knightly sword) is a single-handed cruciform sword whose design comes from the swords of the Scandinavian raiders of the Viking Age.

[^2]: The longsword is the pinnacle of swordmaking. It has its origins in France or Germany and is recognizable by its cruciform look and longer blade. As such it is a two-handed weapon usually carried by knights and nobility.

[^3]: A falchion (from the Aqvintian word "fauchon", ultimately from the Latin falx "sickle") is a one-handed, single-edged sword of European origin, whose design is reminiscent of the Persian scimitar. The weapon combined the weight and power of an axe with the versatility of a sword.

[^4]: A dagger is a double-sided blade used for stabbing or thrusting. Daggers often fulfill the role of a secondary defense weapon in close combat.

[^5]: A simple blunt weapon usually used for non-lethal combat, although it has the ability to kill.

[^6]: The term refers to a shaft of hardwood between five and seven feet in length, sometimes with metal tips, ferules, or spikes. While it is a good weapon overall, it truly shines in the hands of a master.

[^7]: A mace is a simple weapon that uses a heavy head on the end of a handle to deliver powerful blows. Perfect against armored opponents.

[^8]: A spear is a pole weapon consisting of a shaft, usually wood, with a sharpened head. It is the most common weapon in most armies and goes well with a shield.

[^9]: A pike is a pole weapon, a very long thrusting weapon used extensively by infantry both for attacks on enemy foot soldiers and as a counter-measure against cavalry assaults.

[^10]: The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants. It is also sometimes called the French Volgue.

[^11]: A thrusting polearm used by cavalry against other riders or infantry. When used dismounted, it is no better than any long stick. However, when used on horseback, it has the potential to kill someone faster than any other weapon.

[^12]: A war hammer is a weapon of war intended for close combat action, the design of which resembles the hammer. It is the weapon of choice when going against armored opponents.

[^13]: Originally a Viking weapon, it was adopted by the English and French. It is a two-handed crescent-shaped axe that is highly versatile in all forms of combat.

[^14]: A garment of stuffed and quilted linen used to soften blows and stop slashing attacks. Comparatively easy to produce, and therefore the most common type of armor.

[^15]: A flexible body armor of overlapping steel plates with an exterior covering of linen. Used by more affluent members of society, it is also a favorite among young nobles since it allows a larger degree of customization when compared to simple full plate.

[^16]: A type of armor consisting of small metal rings linked together in a pattern to form a mesh. The most common armor of the past two or so centuries, but still highly valued for its price-to-protection ratio.

[^17]: Protective armor made of multiple steel plates riveted together to form a whole. This particular design is specific to France and southern Italy and was developed in Rosewood sometime during or after the Fifty Years' War. It is the pinnacle of armor smithing. Nobles will often have a surcoat with their coat-of-arms on it, dressed over the armor.

[^18]: A lightly-padded gambeson meant for training and sparring.

[^19]: Round shields are easy to make. They are mostly wood and have a simple design that can be used by any soldier or noble.

[^20]: Heater shields are the staple shields of today. They are relatively inexpensive to make and offer good protection, plus they double as a good surface for noble coats of arms.

[^21]: A kite shield is a large, almond-shaped shield rounded at the top and curving down to a point or rounded point at the bottom. Excellent for both infantry and mounted combat.
