# Binding

Binding is the act of restraining another character's movements and actions. While someone is `Bound`, they cannot RP in other IC channels and may not use any commands except `sleep`, `unbind`, `insight`, `see`, and OOC commands in general.

When someone is bound, their hands and feet are effectively tied with a rope, while they are physically also bound to a specific place, thus disabling them from moving or running.&#x20;

```javascript
r!bind <@user>
```

This command can be used by any character on any character *(so long as no FailRP occurs, like targeting people who are not in the channel).* The only requirement is that you have at least one Rope in your inventory.

{% hint style="success" %}
*Characters that are part of the **City Watch** do **not** need a Rope in their inventory.*
{% endhint %}

### Peaceful Binding

*When someone is targeted by the `bind` command, they will be given the option to accept or refuse. If they accept, they will simply be bound at the cost of the User's 1 Rope. If they refuse, Forceful Binding will commence.*

### Forceful Binding

* ***If the Target has 10% or more of their max HP:*** `A bind roll will commence:`

  * (+)**User's Strength:** `str`
  * (+)**User's Stamina:** `stm`
  * (+)**User's Current Stamina:**&#x20;
    * *>=75%:* `3`
    * *Between 25% and 74%:* `1`
    * *Under 25%:* `0`
  * **Roles:**&#x20;
    * *User is City Watch:* `+2`
    * *User is Inquisition:* `+2`
    * *Target is Infamy:* `-1`
  * (-)**Target's Strength:** `str`
  * (-)**Target's Stamina:** `stm`
  * (-)**Target's Current Stamina:**
    * *Over 75%:* `3`
    * *Between 25% and 74%:* `1`
    * *Under 25%:* `0`

  **Success/Fail results:**

  * **Fail&#x20;*****(0 or less)*****:** `You will lose 1 Rope from your inventory, and 10% of your Max HP in the struggle (this damage will not apply if your current HP is below 10% of your Max HP). Combat is then initiated, with your Target getting the first turn.`
  * **Success&#x20;*****(1 or more)*****:** `You lose 1 Rope from your inventory, and the Target is given the`` `**`Bound`**` ``role, meaning they have been successfully bound.`

* ***If the Target has under 10% of their HP:*** `They will be Bound instantly.`

* ***If the Target is `Unconcious`:*** `They will be Bound instantly.`

{% hint style="info" %}
*Only `Bound` characters can be arrested with the `arrest` command.*
{% endhint %}

### Unbind

```javascript
r!unbind [@user]
```

*There are two ways to get rid of the `Bound` role without getting arrested.*

* *Using the `unbind` command on yourself*
* *Anyone else using `unbind` on you.*&#x20;

*When someone uses the `unbind` command on someone, there is no roll; the command simply unbinds the `Bound` character. However, if someone who is `Bound` attempts to use the command, there is a roll check at the cost of **25%** of their **Max Stamina.***

**Success chance:**

* (+)**Strength:** `str`
* (+)**Stamina:** `stm`
* (+)**Your Equipped Weapon's Slash&#x20;*****(the highest one from both slots)*****:** `S`
* (+)**Roles:**&#x20;
  * *Any Infamy Role:* `3`
  * *Fingerless:* `2`, `3`, `4`
  * *Maimed:* `2`
* (+)**Luck Roll:** `0-5`

**Success/Fail results:**

* **Fail&#x20;*****(<= 14)*****:** `No change.`
* **Success&#x20;*****(> 14)*****:** `You will be unbound, losing the`` `**`Bound`**` ``role.`

{% hint style="success" %}
*Bound characters can be looted freely until they are unbound.*
{% endhint %}

{% hint style="danger" %}
*Attacking a `Bound` character will initiate combat. However, characters with the `Bound` role do not get a turn to attack, instead, they are forced to defend. Additionally, they receive a negative modifier of **-10** on every Defense roll.*\
\
*Do not attack `Bound` unless you intend to harm/kill them!*\
*If you are being attacked while `Bound`, surrender is your best option. Choosing to do nothing in most contexts will break FearRP conventions.*
{% endhint %}


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