Medieval Discord Documentation
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  • 🧾Getting Started
    • πŸŽ‰Welcome
  • πŸ“šCharacter
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • 🍎Items
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • 🚢Channels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • πŸ”—Gangs
    • Gangs
    • Gang Control
    • Bounty
  • πŸͺ™Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • πŸ’°Commoner Path
    • Fame Route
      • Blacksmith βš’οΈ
      • Goldsmith πŸ’
      • Armorsmith πŸ›‘οΈ
      • Weaponsmith βš”οΈ
      • Tailor 🧡
      • Cobbler πŸ‘’
      • Hunter 🦌
      • Butcher πŸ₯©
      • Carpenter πŸ”¨
      • Tree Feller 🌳
      • Merchant πŸ“¦
      • Farmer πŸ–
      • Miner ⛏️
    • Infamy Route
      • Thief 🀏
      • Headhunter πŸ“œ
      • Smuggler πŸš£β€β™‚οΈ
      • Bandit 🀺
      • Thug πŸ‘Š
    • Service Route
      • Innkeeper πŸ—οΈ
      • Inn Hand 🍻
      • Bard 🎢
  • β›ͺClergy Path
    • Scribe ✍️
    • Preachment Route
      • Deacon πŸ“Ώ
      • Priest πŸ™
      • Archbishop β›ͺ
    • Inquisition Route
      • Inquisitor ✊
      • High Inquisitor πŸ”₯
      • Inquisitor General βš–οΈ
    • Medicinal Route
      • Helper πŸ›οΈ
      • Medicus 🩸
      • Head Medicus βš•οΈ
  • 🏹Military Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard 🏹
      • Sergeant πŸ—‘οΈ
      • Officer πŸ•
      • Lieutenant 🐺
      • Captain 🐻
      • Bailiff πŸ‘οΈ
  • βš”οΈCombat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • πŸ–₯️Version
    • Version explanation
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  • Strength:
  • Intelligence:
  • Charisma:
  • Stamina:

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  1. Character
  2. Character Creator
  3. SICS Stats

SICS Modifiers

This page lists all the roles that affect your SICS stat rolls, and the exact number modifier, since certain roles, in addition to other effects, may also affect rolls that use your SICS stats.

Strength:

  • Drunk: +1 STR

  • Pregnant: -1 STR

  • Maimed: -2 STR

  • Invigorated: +2 STR

Intelligence:

  • Drunk: -1 INT

  • Wasted: -2 INT

Charisma:

  • Tipsy: +1 CHR

  • Drunk: +1 CHR

  • Wasted: -1 CHR

  • Excommunicated: -3 CHR

  • Outlaw: -2 CHR

  • Pregnant: +2 CHR

  • Baptized: +1 CHR

  • Filthy: -2 CHR

  • Maimed: -2 CHR

  • Fingerless: -2 CHR

  • Silver Jewelry: +1

  • Gold Jewelry: +2

  • Highborn Set: +1

    • (Must have Highborn Clothing and Highborn Boots equipped simultaneously)

  • Rosewoodian Plate: +1

Stamina:

  • Pregnant: -3 STM

  • Maimed: -2 STM

  • Invigorated: +2 STM

Being in the Majesty path will increase two random SICS stats permanently.

When you are Wasted, your max Stamina is capped at 75% of its usual value!

SICS stats can never go below 0, even with modifiers!

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Last updated 9 months ago

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