# Intoxication

Certain drinks, in addition to giving you HP and Stamina, will also give your character BAC *(Blood Alcohol Content)*. Every character has a BAC bar that goes from 0 to 250, with the 250 mark representing 0.25 mg/dL.

There are three stages of intoxication:

* `Tipsy`: *(+1 CHR)* **\[50-99 BAC]**
* `Drunk`: *(+1 CHR, +1 STR, -1 INT, -3 on all Combat Rolls)* **\[100-199 BAC]**
* `Wasted`: *(-1 CHR, -2 INT, -6 on all Combat Rolls, Max STM Capped at 75%)* **\[200-249 BAC]**

{% hint style="danger" %}
*Not role-playing as if you're Tipsy, Drunk, or Wasted, while you have the roles is FailRP!*
{% endhint %}

BAC does not decay naturally. You must sleep in order to bring it back to 0.  Every **1h** of sleep translates to **30 BAC** lost. It will take a person a full 8h to sleep off 240 BAC.&#x20;

If you reach 250 BAC, your character will black out IC and will gain the [`Unconscious`](https://docs.medievaldiscord.com/combat/end-of-combat/knock-out) role wherever they passed out. They won't be able to wake up until **1h** has passed. Additionally, after waking up, your character's HP and stamina will be set to 20% of their max values. Instead of their BAC being reset to 0, it will be set to **75** upon waking up.

{% hint style="danger" %}
*Note that being `Drunk` or `Wasted` in public is against the law!*
{% endhint %}
