Medieval Discord Documentation
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  • ๐ŸงพGetting Started
    • ๐ŸŽ‰Welcome
  • ๐Ÿ“šCharacter
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • ๐ŸŽItems
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • ๐ŸšถChannels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • ๐Ÿ”—Gangs
    • Gangs
    • Gang Control
    • Bounty
  • ๐Ÿช™Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • ๐Ÿ’ฐCommoner Path
    • Fame Route
      • Blacksmith โš’๏ธ
      • Goldsmith ๐Ÿ’
      • Armorsmith ๐Ÿ›ก๏ธ
      • Weaponsmith โš”๏ธ
      • Tailor ๐Ÿงต
      • Cobbler ๐Ÿ‘ข
      • Hunter ๐ŸฆŒ
      • Butcher ๐Ÿฅฉ
      • Carpenter ๐Ÿ”จ
      • Tree Feller ๐ŸŒณ
      • Merchant ๐Ÿ“ฆ
      • Farmer ๐Ÿ–
      • Miner โ›๏ธ
    • Infamy Route
      • Thief ๐Ÿค
      • Headhunter ๐Ÿ“œ
      • Smuggler ๐Ÿšฃโ€โ™‚๏ธ
      • Bandit ๐Ÿคบ
      • Thug ๐Ÿ‘Š
    • Service Route
      • Innkeeper ๐Ÿ—๏ธ
      • Inn Hand ๐Ÿป
      • Bard ๐ŸŽถ
  • โ›ชClergy Path
    • Scribe โœ๏ธ
    • Preachment Route
      • Deacon ๐Ÿ“ฟ
      • Priest ๐Ÿ™
      • Archbishop โ›ช
    • Inquisition Route
      • Inquisitor โœŠ
      • High Inquisitor ๐Ÿ”ฅ
      • Inquisitor General โš–๏ธ
    • Medicinal Route
      • Helper ๐Ÿ›๏ธ
      • Medicus ๐Ÿฉธ
      • Head Medicus โš•๏ธ
  • ๐ŸนMilitary Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard ๐Ÿน
      • Sergeant ๐Ÿ—ก๏ธ
      • Officer ๐Ÿ•
      • Lieutenant ๐Ÿบ
      • Captain ๐Ÿป
      • Bailiff ๐Ÿ‘๏ธ
  • โš”๏ธCombat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • ๐Ÿ–ฅ๏ธVersion
    • Version explanation
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  1. Combat

Combat Rolls

PreviousEscapeNextOffensive Rolls

Last updated 1 year ago

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Originally in MD, combat was painfully simple and based on RP, then we introduced dice rolls, and finally, we added the bot to automate combat. However, it hasn't always been this good. In the beginning, the Bot only calculated the end roll and it was left to the users to apply them. After that the Bot was given the ability to resolve combat, thus rendering the r!defend command obsolete. This is where weapon stats were expanded on for the first time. Now, VEA gives us the ability to expand even further. Combat rolls are completely automatic and user-friendly, combat has been expanded upon in every direction, and everything is documented here to allow easy access to critical information even in the middle of a fight.

Previously, there were only two rolls in combat, the attacker's roll, and the defender's roll. Now, there are multiple, some belonging to the attacker and others to the defender. They have been divided into these two groups:

Combat is initiated when someone attacks another character. Every instance of combat has the same rolls, in the same roll order. The following is the roll order during combat:

  1. Attack Roll

  2. Defense Roll

  3. Damage Roll

  4. Critical Roll

  5. Maim Roll

  6. Dodge Roll

  7. Counter Roll

After the roll order is complete, Damage Application will follow.

Running out of stamina mid-combat means you won't be able to use any of the attack moves. If so, the ATTACK button will be disabled until you gain enough stamina for at least one move.

โš”๏ธ
Offensive Rolls
Defensive Rolls