Defensive Rolls
A page detailing the Defense, Dodge, and Counter rolls within Medieval Discord.
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A page detailing the Defense, Dodge, and Counter rolls within Medieval Discord.
Last updated
Was this helpful?
The Defense Roll is placed against the Attack roll and determines whether the attacker's attack will be possible at all. In the case of a tie, the attack will fail. Otherwise, if the attacker has a higher roll than the defender, the order of rolls continues normally.
(+)Defender's Strength: str
(+)Armor's Corresponding Stat: s/t/b
(+)Defender's Combat LVL: lvl
: em
: cm
(+)Luck Roll: 0-5
The Dodge Roll is the defender's best bet at winning combat if their Defense roll has failed them. The only other alternative is to trust in your stats and bear the brunt of your opponent's attack, hoping your damage will hurt them more. If the Dodge Roll is successful, it will completely negate the attacker's turn and move combat forward.
(+)Defender's Stamina: stm
(+)Defender's Combat LVL: lvl
Defender's Armor:
No Armor: +5
Gambeson: No Change
Chain Mail: -3
Brigandine: -7
Rosewoodian Plate: -10
Defender's Current Carry Weight:
Encumbered: -10
50% or above Max Carry Weight: -5
Under 50% Max Carry Weight: +2
Under 20% Max Carry Weight: +5
(+)Luck Roll: 0-5
Success: 15 or more
Only if the Dodge Roll is successful, then the Counter Roll is rolled. If successful, then the attacker's attack is redirected back at them; 50% of the damage of the attacker's attack is inflicted on their HP and you take no damage.
(+)Defender's Combat LVL: lvl
(+)Defender's Intelligence: int
(+)Defender Equipped Longsword: 2
(-)Attacker's Stamina: stm
(-)Attacker's Combat LVL: lvl
(+)Luck Roll: 0-3
Success: 2 or higher
: em
: cm
: cm