# Escape

Your character may choose to back out of combat entirely by using the `RUN` button. When attempting to run your character will try to disengage and flee to the nexus channel channel where they cannot be followed by their opponent. The `RUN` button will drain **20% of your max Stamina** and will initiate a roll that must be positive in order to succeed:

### *Escape Roll*

***Runner stats***

* (+)**Runner's Stamina:** `stm`
* **Runner's Armor:**&#x20;
  * **No Armor:** `+2`
  * **Gambeson:** `0`
  * **Chain Mail:** `-2`
  * **Brigandine:** `-4`
  * **Rosewoodian Plate:** `-6`
* (+)**Runner is Mounted:** `15`
* (+)**Runner is Bandit:** `2-4`

***Chaser stats***

* (-)**Chaser's Stamina:** `stm`
* **Chaser's Armor:**&#x20;
  * **No Armor:** `-2`
  * **Gambeson:** `0`
  * **Chain Mail:** `+2`
  * **Brigandine:** `+4`
  * **Rosewoodian Plate:** `+6`
* (-)**Chaser is Mounted:** `15`

***Modifiers***

* [**Environment Modifier**](https://docs.medievaldiscord.com/combat/combat-mechanics/combat-environment)**:** `em`
* (+)**Luck Roll:** `0-2`

**Success Threshold:**

* ***0 or less** Fail:* `The turn passes to your opponent.`
* ***1+** Success:* `The attacker loses sight of the runner and isn't able to follow them.`

{% hint style="danger" %}
*You won't be able to use the `RUN` button if your character is encumbered!*\
\
*If the person chasing the runner is encumbered, the Run attempt will be instantly successful!*
{% endhint %}
