Medieval Discord Documentation
WebsitePatreonTerms of Service
  • ๐ŸงพGetting Started
    • ๐ŸŽ‰Welcome
  • ๐Ÿ“šCharacter
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • ๐ŸŽItems
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • ๐ŸšถChannels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • ๐Ÿ”—Gangs
    • Gangs
    • Gang Control
    • Bounty
  • ๐Ÿช™Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • ๐Ÿ’ฐCommoner Path
    • Fame Route
      • Blacksmith โš’๏ธ
      • Goldsmith ๐Ÿ’
      • Armorsmith ๐Ÿ›ก๏ธ
      • Weaponsmith โš”๏ธ
      • Tailor ๐Ÿงต
      • Cobbler ๐Ÿ‘ข
      • Hunter ๐ŸฆŒ
      • Butcher ๐Ÿฅฉ
      • Carpenter ๐Ÿ”จ
      • Tree Feller ๐ŸŒณ
      • Merchant ๐Ÿ“ฆ
      • Farmer ๐Ÿ–
      • Miner โ›๏ธ
    • Infamy Route
      • Thief ๐Ÿค
      • Headhunter ๐Ÿ“œ
      • Smuggler ๐Ÿšฃโ€โ™‚๏ธ
      • Bandit ๐Ÿคบ
      • Thug ๐Ÿ‘Š
    • Service Route
      • Innkeeper ๐Ÿ—๏ธ
      • Inn Hand ๐Ÿป
      • Bard ๐ŸŽถ
  • โ›ชClergy Path
    • Scribe โœ๏ธ
    • Preachment Route
      • Deacon ๐Ÿ“ฟ
      • Priest ๐Ÿ™
      • Archbishop โ›ช
    • Inquisition Route
      • Inquisitor โœŠ
      • High Inquisitor ๐Ÿ”ฅ
      • Inquisitor General โš–๏ธ
    • Medicinal Route
      • Helper ๐Ÿ›๏ธ
      • Medicus ๐Ÿฉธ
      • Head Medicus โš•๏ธ
  • ๐ŸนMilitary Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard ๐Ÿน
      • Sergeant ๐Ÿ—ก๏ธ
      • Officer ๐Ÿ•
      • Lieutenant ๐Ÿบ
      • Captain ๐Ÿป
      • Bailiff ๐Ÿ‘๏ธ
  • โš”๏ธCombat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • ๐Ÿ–ฅ๏ธVersion
    • Version explanation
Powered by GitBook
On this page
  • Mount | Dismount
  • Weapon Damage When Mounted (Cavalry Damage Modifier):

Was this helpful?

  1. Combat
  2. Combat Mechanics

Mounted Combat

A page detailing Horses and their role in Combat within Medieval Discord.

Before VEA, horses in MD were mainly used for running away from fights you knew you couldn't win. However, we've seen the potential of infantry vs cavalry combat and have decided to expand upon the role horses play in actual combat.

Horses are an expensive commodity for the majority of Rosewood, with only the wealthiest being able to purchase and maintain them.

Your character can have two states with regard to their horse; Mounted and not.

To mount your horse, you must have it in your inventory and use the mount command whenever and wherever (excluding certain channels; those marked as Indoors or Cramped. Additionally, you can't move between Indoor and Cramped channels if you are mounted!). The same applies to dismounting your horse!

Mount | Dismount

#any (read above)
r!mount | r!dismount
  • Stamina cost: 2

Do not use the mount/dismount command while in combat. Instead, you will have the MOUNT/DISMOUNT button!

You must have the "horse" item in your inventory to be able to mount. While you have your horse with you, it is considered beside you or stationed somewhere outside/nearby.

When Mounted and In-Combat, you are on your horse IC and must RP as such. Keep in mind, that weapons behave differently when they are used while you're mounted. Also, note that there are attack commands specifically made for unhorsing mounted opponents and that some of these moves/weapons can inflict critical/fatal damage to you if you are not careful.

Weapon Damage When Mounted (Cavalry Damage Modifier):

Weapon name
Ground VS Ground
Mounted VS Ground OR Mounted VS Mounted
Ground VS Mounted

Arming Sword

100%

30%

100%

Longsword

100%

100%

100%

Falchion Sword

100%

30%

100%

Dagger

100%

30%

30%

Club

100%

30%

100%

Quarterstaff

100%

100%

100%

Mace

100%

30%

100%

Spear

100%

100%

100%

Pike

30%

100%

200%

Halberd

100%

30%

200%

Lance

30%

200%

30%

War Hammer

100%

100%

100%

Dane Axe

100%

100%

100%

PreviousCombat MechanicsNextCombat Environment

Last updated 10 months ago

Was this helpful?

โš”๏ธ