A page detailing heritage conventions in Medieval Discord.
Your character's chosen heritage represents their family's ethnic descent. The geographic region chosen tells us where their family comes from before they settled in the Kingdom of France. It allows us to perceive some characteristics related to the people of that place.
The region between the Atlantic Ocean, English Channel, Mediterranean, and Germania. There is a strong emphasis on regional unity with the Kingdom of France being a unifying force in the region.
The territory of the Germanic peoples, from the Baltic sea of the north to the Venetian plains of the south, between Frankia to the west and the Ruslands to the east. The region is popular for its feeling of nobility and inheritance of the culture of Rome. The Holy Roman Empire dominates this region.
The region of the Italian peninsula. Birthplace of the Roman Empire and home to the Papacy. The birthplace of modern Republicanism and Mercantilism. The region has an aversion towards nobility and prizes wealth above everything.
The peninsula south of the Pyrenees Mountains which separate Iberia from Frankia. The people are a mix between Arab Muslims and European Christians. Excellent shipbuilders and sailors, marked by an ongoing religious struggle between the Christians and the Moors. It is a place of war and political change.
The isles west of Scandinavia and northwest of Frankia. Most of the region follows the Church of England. They value their isolationism and usually never meddle with continental affairs.
The regions of Jutland and everything west of the Ruslands. The birthplace of the Viking culture which shaped Europe. A grand minority still worships some form of paganism, while only a small portion follows the Old Gods. Ferocious warriors known for the fame of their pagan ancestors.
The region south of the Danube River and surrounded by the Mediterranean, Adriatic and Aegean seas. The Balkans are known as the crossroads between West and East, and as such are a frequent battleground.
The hills, mountains, and plains of the area around the Ural Mountains, above the Black sea, stretching into the Far East. Home to the tribes of what remains of the Rus peoples. They are known for their horsemanship and as the "Gates of Europe" as Eastern invaders usually come to the continent through the lands of the Rus, like the Huns, Cumans, Magyars, and now, the Mongols.
The land of northern Africa, the southern shores of the Mediterranean. Home to many Islamic kingdoms. It is the land of the Arabs, and home to one of the most powerful entities in the world, the Tunisian kingdom.
The land between Africa, Europe, Asia, and the Mediterranean Sea. Home to the Arab people. Home to the Kingdom of Jerusalem and is dominantly Muslim. The gateway for the Silk Road, between Europe and the Far East.
The land east of the Ruslands, unknown to most people and almost fairytale-like to the commoners. There are stories of their Empires and armies which could reach 100.000 strong. They hold many heathen religions and are dominantly Asian. Almost no one makes the journey from one side to the other permanently, and as such is a land only known to the best of Merchants.
1. Only bonus lore
Your character's heritage should play almost no part in their development, since their Region of birth is something different entirely. All characters are born in France, and may only trace their heritage to distant regions. This is in order to preserve some realism.
Despite drawing their descent from a certain region, your character will speak French by default, as they were born in France, somewhere near Rosewood.