Medieval Discord Documentation
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  • 🧾Getting Started
    • 🎉Welcome
  • 📚Character
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • 🍎Items
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • 🚶Channels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • 🔗Gangs
    • Gangs
    • Gang Control
    • Bounty
  • 🪙Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • 💰Commoner Path
    • Fame Route
      • Blacksmith ⚒️
      • Goldsmith 💍
      • Armorsmith 🛡️
      • Weaponsmith ⚔️
      • Tailor 🧵
      • Cobbler 👢
      • Hunter 🦌
      • Butcher 🥩
      • Carpenter 🔨
      • Tree Feller 🌳
      • Merchant 📦
      • Farmer 🐖
      • Miner ⛏️
    • Infamy Route
      • Thief 🤏
      • Headhunter 📜
      • Smuggler 🚣‍♂️
      • Bandit 🤺
      • Thug 👊
    • Service Route
      • Innkeeper 🗝️
      • Inn Hand 🍻
      • Bard 🎶
  • ⛪Clergy Path
    • Scribe ✍️
    • Preachment Route
      • Deacon 📿
      • Priest 🙏
      • Archbishop ⛪
    • Inquisition Route
      • Inquisitor ✊
      • High Inquisitor 🔥
      • Inquisitor General ⚖️
    • Medicinal Route
      • Helper 🛏️
      • Medicus 🩸
      • Head Medicus ⚕️
  • 🏹Military Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard 🏹
      • Sergeant 🗡️
      • Officer 🐕
      • Lieutenant 🐺
      • Captain 🐻
      • Bailiff 👁️
  • ⚔️Combat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • 🖥️Version
    • Version explanation
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On this page
  • Attack Roll:
  • Damage Roll:
  • Critical Roll:
  • Maim Roll:
  • Defense Roll:
  • Dodge Roll:
  • Counter Roll:

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  1. Combat
  2. Combat Rolls

Combat Modifiers

This page lists every change to the combat rolls:

Attack Roll:

  • Elder: -2

  • Encumbered: -5

  • Fingerless: -3

  • Headhunter: +3 (When fighting Bandits, Outlaws, Bounties)

  • Bandit: +3 (When fighting Merchants)

  • Thug: +3 (When fighting Fame route characters)

  • Invigorated: +2

  • Drunk: -3

  • Wasted: -6

  • Maimed: -3

  • Partially Blind: -5

  • Fully Blind: -15

Damage Roll:

  • Elder: -2

  • Invigorated: +5

  • Drunk: -3

  • Wasted: -6

Critical Roll:

  • Fingerless: -2

  • Drunk: -3

  • Wasted: -6

  • Maimed: -3

Maim Roll:

  • Drunk: -3

  • Wasted: -6

Defense Roll:

  • Elder: -2

  • Bound: -10

  • Drunk: -3

  • Wasted: -6

  • Maimed: -3

  • Pregnant: -5

  • Partially Blind: -5

  • Fully Blind: -15

Dodge Roll:

  • Encumbered: -10

  • Bound: -10

  • Drunk: -3

  • Wasted: -6

  • Pregnant: -5

Counter Roll:

  • Fingerless: -1

  • Bound: -10

  • Drunk: -3

  • Wasted: -6

  • Maimed: -3

  • Pregnant: -5

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Last updated 10 months ago

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