# Combat Modifiers

## Attack Roll:

* `Elder`: **-2**
* `Encumbered`: **-5**
* `Fingerless`: **-3**
* `Headhunter`: **+3**\
  \&#xNAN;*(When fighting Bandits, Outlaws, Bounties)*
* `Bandit`: **+3**\
  \&#xNAN;*(When fighting Merchants)*
* `Thug`: **+3**\
  \&#xNAN;*(When fighting Fame route characters)*
* `Invigorated`: **+2**
* `Drunk`: **-3**
* `Wasted`: **-6**
* `Maimed`: **-3**
* `Partially Blind:` **-5**
* `Fully Blind:` **-15**

## Damage Roll:

* `Elder`: **-2**
* `Invigorated`: **+5**
* `Drunk`: **-3**
* `Wasted`: **-6**

## Critical Roll:

* `Fingerless`: **-2**
* `Drunk`: **-3**
* `Wasted`: **-6**
* `Maimed`: **-3**

## Maim Roll:

* `Drunk`: **-3**
* `Wasted`: **-6**

## Defense Roll:

* `Elder`: **-2**
* `Bound`: **-10**
* `Drunk`: **-3**
* `Wasted`: **-6**
* `Maimed`: **-3**
* `Pregnant`: **-5**
* `Partially Blind:` **-5**
* `Fully Blind:` **-15**

## Dodge Roll:

* `Encumbered`: **-10**
* `Bound`: **-10**
* `Drunk`: **-3**
* `Wasted`: **-6**
* `Pregnant`: **-5**

## Counter Roll:

* `Fingerless`: **-1**
* `Bound`: **-10**
* `Drunk`: **-3**
* `Wasted`: **-6**
* `Maimed`: **-3**
* `Pregnant`: **-5**
