Farmer πŸ–

A page detailing the Farmer role within Medieval Discord and their harvest and slaughter commands.

Description:

Farmers make up the foundation of feudal society. They work the land, growing crops and raising livestock for food and other necessities. They prepare the fields for planting, sow and harvest crops, and care for animals such as cows, pigs, and chickens. The life of a farmer is largely dictated by the seasons, with different tasks and activities to be done at different times of the year. In addition to providing for their own families, farmers often sell their surplus produce at markets or to local merchants. However, farming is often a difficult and precarious occupation, with crops at the mercy of weather and pests and with a constant need for hard physical labor. Fortunately, there is never a shortage of farmers in or around Rosewood.

Mechanics

Harvest

#farmlands
r!harvest

The harvestcommand is used by Farmers in order to gather grain and vegetables in their inventory.

Possible Outcomes:

  • Grain

  • Cabbage

  • Lettuce

  • Onions

  • Carrots

  • Field Peas

Level

Base Success Chance (increase with level)

Novice

10% to get 0-3, 30% to get 0-1, 60% to get 0-2

Apprentice

10% to get 0-3, 20% to get 0-1, 70% to get 0-2

Adept

15% to get 0-3, 15% to get 0-1, 70% to get 0-2

Master

10% to get 0-1, 20% to get 0-3, 70% to get 0-2

Grandmaster

10% to get 0-1, 40% to get 0-3, 50% to get 0-2

The percentage chance to get 0-1, 0-2, 0-3 refers to the possibility of getting that many of the individual outcomes.

  • Necessary tool: Hoe

    • Location: Primary slot

    • Durability cost: 5

  • Minimum Stamina: 50%

    • Raw Stamina Cost: 10

  • XP Reward: 3

    • XP Reward Cooldown: 24h

    • XP Reward While on Cooldown: 30% chance at 1XP per harvest

  • Base success chance: 40%, 45%, 50%, 55%, 60% (increase with level)

Slaughter

#farmlands
r!slaughter <animal name>

The slaughtercommand is used by Farmers to gather Slaughtered Farm Animals, which can then be sold to the Market or to Butcher characters.

Possible Outcomes:

  • Slaughtered Cow

  • Slaughtered Pig

  • Slaughtered Chicken

  • Slaughtered Sheep

  • Necessary tool: Slaughter Knife

    • Location: Primary slot

    • Durability cost: 5

  • Minimum Stamina: 50%

    • Raw Stamina Cost: 15

  • XP Reward: 3

    • XP Reward Cooldown: 24h

    • XP Reward While on Cooldown: 30% chance at 1XP per slaughter

Relationship with the Market and other Users:

Farmers, like Miners and Tree Fellers, are part of the group of roles that produce primary raw materials. In their case, farmers are responsible for the input of food and animal-related raw materials into the economy. The tools they need can be bought from the market, but of course, farmers stand to profit more if they trade with Blacksmiths. Characters should rely on farmers for their food-related needs.

The materials farmers can provide are best utilized by Butchers and Tailors, especially the former. Farmers can provide butchers with a stable and constant stream of slaughtered animals which the butcher can then further divide into their basic parts. Their relationship is symbiotic and should be exploited as much as possible. However, if there are no characters willing or available for this, farmers can always turn to the market and sell there directly, but they stand to miss out on some extra profit.

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