> For the complete documentation index, see [llms.txt](https://docs.medievaldiscord.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.medievaldiscord.com/commoner/fame/farmer.md).

# Farmer 🐖

## Description:

Farmers make up the foundation of feudal society. They work the land, growing crops and raising livestock for food and other necessities. They prepare the fields for planting, sow and harvest crops, and care for animals such as cows, pigs, and chickens. The life of a farmer is largely dictated by the seasons, with different tasks and activities to be done at different times of the year. In addition to providing for their own families, farmers often sell their surplus produce at markets or to local merchants. However, farming is often a difficult and precarious occupation, with crops at the mercy of weather and pests and with a constant need for hard physical labor. Fortunately, there is never a shortage of farmers in or around Rosewood.

## Mechanics

### Harvest

{% code title="#farmlands" %}

```javascript
r!harvest
```

{% endcode %}

The `harvest`command is used by Farmers in order to gather grain and vegetables in their inventory.

#### Possible Outcomes:

* **`5x Grain`**
* **`5x Cabbage`**
* **`5x Lettuce`**
* **`5x Onions`**
* **`5x Carrots`**
* **`5x Field Peas`**

{% hint style="info" %}
*The amount of 5x(item) you get, scales with your fame rank. If you are level 1, you get 1 5x(item), or if you are level 5, you get 5 5x(item). You will never get a full stack of items at once during the same command. For example, if you are level three, you will never get 10x grain and 5 lettuce. Instead, you will get three different items.*
{% endhint %}

* **Necessary tool:** Hoe
  * **Location:** Primary slot
  * **Durability cost:** `5`
* **Minimum Stamina:** `50%`
  * **Raw Stamina Cost:** `10`
* **XP Reward:** `3`
  * **XP Reward Cooldown:** `24h`
  * **XP Reward While on Cooldown:** *30% chance at 1XP per `harvest`*
* **Base success** **chance**: `40%`, `45%`, `50%`, `55%`, `60%` (increase with level)

### Slaughter

{% code title="#farmlands" %}

```javascript
r!slaughter <animal name>
```

{% endcode %}

The `slaughter`command is used by Farmers to gather Slaughtered Farm Animals, which can then be sold to the Market or to Butcher characters.

**Possible Outcomes:**

* **`Slaughtered Cow`**
* **`Slaughtered Pig`**
* **`Slaughtered Chicken`**
* **`Slaughtered Sheep`**<br>
* **Necessary tool:** Slaughter Knife
  * **Location:** Primary slot
  * **Durability cost:** `5`
* **Minimum Stamina:** `50%`
  * **Raw Stamina Cost:** `15`
* **XP Reward:** `3`
  * **XP Reward Cooldown:** `24h`
  * **XP Reward While on Cooldown:** *30% chance at 1XP per `slaughter`*

## Relationship with the Market and other Users:

Farmers, like [Miners](/commoner/fame/miner.md) and [Tree Fellers](/commoner/fame/tree-feller.md), are part of the group of roles that produce primary raw materials. In their case, farmers are responsible for the input of food and animal-related raw materials into the economy. The tools they need can be bought from the market, but of course, farmers stand to profit more if they trade with [Blacksmiths](/commoner/fame/blacksmith.md). Characters should rely on farmers for their food-related needs.

The materials farmers can provide are best utilized by [Butchers](/commoner/fame/butcher.md) and [Tailors](/commoner/fame/tailor.md), especially the former. Farmers can provide butchers with a stable and constant stream of slaughtered animals which the butcher can then further divide into their basic parts. Their relationship is symbiotic and should be exploited as much as possible. However, if there are no characters willing or available for this, farmers can always turn to the market and sell there directly, but they stand to miss out on some extra profit.
