Medieval Discord Documentation
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  • ๐ŸงพGetting Started
    • ๐ŸŽ‰Welcome
  • ๐Ÿ“šCharacter
    • Character Creator
      • Name
      • Gender
      • Age
      • Religion
        • Apostasy
      • Heritage
      • Region
      • Paths
      • SICS Stats
        • SICS Modifiers
      • Hair and Eye color
      • Height
      • Trial Characters
    • Health
      • Sleeping
      • Eating and Drinking
      • Healing
    • Non-Player Characters
    • Bathing
    • Seeing
  • ๐ŸŽItems
    • Items
    • Inventory
    • Looting
    • Crafting
    • Cooking
    • Fishing
    • Foraging
  • ๐ŸšถChannels
    • Moving
      • Inside vs Outside
    • Travel
    • Districts
      • Housing
  • ๐Ÿ”—Gangs
    • Gangs
    • Gang Control
    • Bounty
  • ๐Ÿช™Economy
    • Money
    • Market
    • Income
    • Taxation
    • Loans
  • ๐Ÿ’ฐCommoner Path
    • Fame Route
      • Blacksmith โš’๏ธ
      • Goldsmith ๐Ÿ’
      • Armorsmith ๐Ÿ›ก๏ธ
      • Weaponsmith โš”๏ธ
      • Tailor ๐Ÿงต
      • Cobbler ๐Ÿ‘ข
      • Hunter ๐ŸฆŒ
      • Butcher ๐Ÿฅฉ
      • Carpenter ๐Ÿ”จ
      • Tree Feller ๐ŸŒณ
      • Merchant ๐Ÿ“ฆ
      • Farmer ๐Ÿ–
      • Miner โ›๏ธ
    • Infamy Route
      • Thief ๐Ÿค
      • Headhunter ๐Ÿ“œ
      • Smuggler ๐Ÿšฃโ€โ™‚๏ธ
      • Bandit ๐Ÿคบ
      • Thug ๐Ÿ‘Š
    • Service Route
      • Innkeeper ๐Ÿ—๏ธ
      • Inn Hand ๐Ÿป
      • Bard ๐ŸŽถ
  • โ›ชClergy Path
    • Scribe โœ๏ธ
    • Preachment Route
      • Deacon ๐Ÿ“ฟ
      • Priest ๐Ÿ™
      • Archbishop โ›ช
    • Inquisition Route
      • Inquisitor โœŠ
      • High Inquisitor ๐Ÿ”ฅ
      • Inquisitor General โš–๏ธ
    • Medicinal Route
      • Helper ๐Ÿ›๏ธ
      • Medicus ๐Ÿฉธ
      • Head Medicus โš•๏ธ
  • ๐ŸนMilitary Path
    • City Watch Route
      • Recruit
      • Picket
      • Guard ๐Ÿน
      • Sergeant ๐Ÿ—ก๏ธ
      • Officer ๐Ÿ•
      • Lieutenant ๐Ÿบ
      • Captain ๐Ÿป
      • Bailiff ๐Ÿ‘๏ธ
  • โš”๏ธCombat
    • Attack Moves
    • Combat Instances and End of Combat
      • Death
      • Surrender
      • Knock Out
      • Escape
    • Combat Rolls
      • Offensive Rolls
      • Defensive Rolls
      • Combat Modifiers
    • Combat Gear
    • Combat Level
      • Training
      • Sparring
      • Live Combat
    • Combat Mechanics
      • Mounted Combat
      • Combat Environment
      • Disarming
  • Other In-Character Mechanics
    • Revealed
    • Outlaw
    • Binding
    • Intoxication
    • Lying
    • Pregnancy
  • Out-of-Character Mechanics
    • Out-of-Character and In-Character roles
    • Certified Membership
    • Self-Assignable Roles
    • Game Masters (GMs)
    • Interworld RP
    • In-Depth Rules
    • Replies
  • ๐Ÿ–ฅ๏ธVersion
    • Version explanation
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  1. Combat

Combat Instances and End of Combat

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Last updated 1 year ago

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Ever since the beginning of implementing a combat system in MD, we've had certain seemingly unsolvable issues constantly pestering us and blocking us from delivering our true vision for an objective, automated, skill-based combat system. However, with VEA, this all changes. Now, we have complete authority over the system and don't have to rely soley on Discord's roles to convey combat information, although it is still an important aspect of it. One of the most challeging issues has been starting/ending combat; more specifically how to forbid multiple people from participating in what is a 1v1 system, and how are we to give a potentially surrendering character a way out that is handled by the bot. Combat instances solve both of these issues.

Combat Instances

When a character attacks another character with the attack command, both of them are placed within an instance of Combat, given the role In-Combat, and will remain in combat until combat ends. While in combat, neither user can use commands (excluding attack-info, character-info, help, and check-combat-roles). At the beginning of combat, the person who initiated it is the first attacker, and they have the first move. Once they use any move, then the turn is on their opponent who becomes the attacker; this cycle continues until one character emerges as the victor. The ways in which you can lose your In-Combat role are:

There is an additional way for both characters to lose the In-Combat role. If one of the combatants times out after not responding for 60 minutes, Combat ends in favor of their opponent and it ends as it would if they had surrendered manually.

โš”๏ธ
Death
Surrender
Knock Out
Escape