# Disarming

While fighting, you might consider taking an alternative approach by pressing the `DISARM` button; you will attempt to knock your opponent's weapon from their hand.&#x20;

Every weapon can be used to disarm, however, only characters with a Combat Level of **6 or above** may attempt to disarm someone. When the `DISARM` button is pressed, you will spend **10 Stamina** to try and disarm your opponent, and a disarm roll will trigger.

{% hint style="warning" %}
*You cannot attempt to disarm your opponent if they are unarmed!*
{% endhint %}

### Disarm Roll

***Attacker stats***

* (+)**Combat LVL:**&#x20;
  * **Levels 6:** `1`
  * **Levels 7:** `2`
  * **Levels 8**: `3`
  * **Levels 9**: `4`
  * **Levels 10:** `5`
* (+)**Strength & Intelligence:**&#x20;
  * **Attacker's Stat:** `(STR+INT)/2`
* **Weapon Weight:**&#x20;
  * **1-3:** `-2` *(or Unarmed)*
  * **4-6:** `+0`
  * **7+**: `+2`
* **Weapon Wield:**&#x20;
  * **Two-handed:** `+3`
  * **Unarmed**: `-6`
* **Current Stamina:**&#x20;
  * **>=76%:** `+2`
  * **26-75%**: `+0`
  * **<=25%:** `-3`

***Defender stats***

* **Current Stamina:**&#x20;
  * **>=76%:** `+3`
  * **26-75%**: `+0`
  * **<=25%:** `-2`
* **Weapon Weight:**&#x20;
  * **1-3:** `+2` *(or Unarmed)*
  * **4-6:** `+0`
  * **7+**: `-2`
* (-)**Combat LVL:**&#x20;
  * **Levels 6:** `1`
  * **Levels 7:** `2`
  * **Levels 8**: `3`
  * **Levels 9**: `4`
  * **Levels 10:** `5`
* (-)**Weapon Wield:**&#x20;
  * **Defender Two-handed:** `3`
* (-)**Strength & Intelligence:**&#x20;
  * **Defender's Stat:** `(STR+INT)/2`<br>
* (+)**Luck Roll:** `1-3`

**Success Threshold:**

* ***0 or less** Fail:* `The turn passes to your opponent.`
* ***1+** Success:* `Your opponent's primary weapon is unequipped and placed within their inventory. If they don't have a primary, then the command will target their secondary weapon. The turn then passes to them.`

{% hint style="danger" %}
*Upon a failed disarm attempt, your weapon will lose 8 durability, while your enemy's will lose 4. Upon a successful disarm, your weapon will lose 5, while your enemy's will lose 10.*
{% endhint %}
