Medieval Discord Documentation
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  • 🧾Getting Started
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  • 💰Commoner Path
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      • Blacksmith ⚒️
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  • ⚔️Combat
    • Attack Moves
    • Combat Instances and End of Combat
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    • Combat Rolls
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    • Combat Level
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    • Combat Mechanics
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      • Combat Environment
      • Disarming
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    • Revealed
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  • Out-of-Character Mechanics
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  • 🖥️Version
    • Version explanation
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  1. Combat
  2. Combat Mechanics

Disarming

A page detailing the disarming mechanic in Medieval Discord.

While fighting, you might consider taking an alternative approach by pressing the DISARM button; you will attempt to knock your opponent's weapon from their hand.

Every weapon can be used to disarm, however, only characters with a Combat Level of 6 or above may attempt to disarm someone. When the DISARM button is pressed, you will spend 10 Stamina to try and disarm your opponent, and a disarm roll will trigger.

You cannot attempt to disarm your opponent if they are unarmed!

Disarm Roll

Attacker stats

  • (+)Combat LVL:

    • Levels 6: 1

    • Levels 7: 2

    • Levels 8: 3

    • Levels 9: 4

    • Levels 10: 5

  • (+)Strength & Intelligence:

    • Attacker's Stat: (STR+INT)/2

  • Weapon Weight:

    • 1-3: -2 (or Unarmed)

    • 4-6: +0

    • 7+: +2

  • Weapon Wield:

    • Two-handed: +3

    • Unarmed: -6

  • Current Stamina:

    • >=76%: +2

    • 26-75%: +0

    • <=25%: -3

Defender stats

  • Current Stamina:

    • >=76%: +3

    • 26-75%: +0

    • <=25%: -2

  • Weapon Weight:

    • 1-3: +2 (or Unarmed)

    • 4-6: +0

    • 7+: -2

  • (-)Combat LVL:

    • Levels 6: 1

    • Levels 7: 2

    • Levels 8: 3

    • Levels 9: 4

    • Levels 10: 5

  • (-)Weapon Wield:

    • Defender Two-handed: 3

  • (-)Strength & Intelligence:

    • Defender's Stat: (STR+INT)/2

  • (+)Luck Roll: 1-3

Success Threshold:

  • 0 or less Fail: The turn passes to your opponent.

  • 1+ Success: Your opponent's primary weapon is unequipped and placed within their inventory. If they don't have a primary, then the command will target their secondary weapon. The turn then passes to them.

Upon a failed disarm attempt, your weapon will lose 8 durability, while your enemy's will lose 4. Upon a successful disarm, your weapon will lose 5, while your enemy's will lose 10.

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Last updated 2 years ago

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