Escape
Your character may choose to back out of combat entirely by using the RUN button. When attempting to run your character will try to disengage and flee to the nexus channel channel where they cannot be followed by their opponent. The RUN button will drain 20% of your max Stamina and will initiate a roll that must be positive in order to succeed:
Escape Rollβ
Runner stats
- (+)Runner's Stamina:
stm - Runner's Armor:
- No Armor:
+2 - Gambeson:
0 - Chain Mail:
-2 - Brigandine:
-4 - Rosewoodian Plate:
-6
- No Armor:
- (+)Runner is Mounted:
15 - (+)Runner is Bandit:
2-4
Chaser stats
- (-)Chaser's Stamina:
stm - Chaser's Armor:
- No Armor:
-2 - Gambeson:
0 - Chain Mail:
+2 - Brigandine:
+4 - Rosewoodian Plate:
+6
- No Armor:
- (-)Chaser is Mounted:
15
Modifiers
- Environment Modifier:
em - (+)Luck Roll:
0-2
Success Threshold:
- 0 or less Fail:
The turn passes to your opponent. - 1+ Success:
The attacker loses sight of the runner and isn't able to follow them.
danger
You won't be able to use the RUN button if your character is encumbered!
If the person chasing the runner is encumbered, the Run attempt will be instantly successful!