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Disarming

While fighting, you might consider taking an alternative approach by pressing the DISARM button; you will attempt to knock your opponent's weapon from their hand.

Every weapon can be used to disarm, however, only characters with a Combat Level of 6 or above may attempt to disarm someone. When the DISARM button is pressed, you will spend 10 Stamina to try and disarm your opponent, and a disarm roll will trigger.

warning

You cannot attempt to disarm your opponent if they are unarmed!

Disarm Roll​

Attacker stats

  • (+)Combat LVL:
    • Levels 6: 1
    • Levels 7: 2
    • Levels 8: 3
    • Levels 9: 4
    • Levels 10: 5
  • (+)Strength & Intelligence:
    • Attacker's Stat: (STR+INT)/2
  • Weapon Weight:
    • 1-3: -2 (or Unarmed)
    • 4-6: +0
    • 7+: +2
  • Weapon Wield:
    • Two-handed: +3
    • Unarmed: -6
  • Current Stamina:
    • >=76%: +2
    • 26-75%: +0
    • <=25%: -3

Defender stats

  • Current Stamina:

    • >=76%: +3
    • 26-75%: +0
    • <=25%: -2
  • Weapon Weight:

    • 1-3: +2 (or Unarmed)
    • 4-6: +0
    • 7+: -2
  • (-)Combat LVL:

    • Levels 6: 1
    • Levels 7: 2
    • Levels 8: 3
    • Levels 9: 4
    • Levels 10: 5
  • (-)Weapon Wield:

    • Defender Two-handed: 3
  • (-)Strength & Intelligence:

    • Defender's Stat: (STR+INT)/2\
  • (+)Luck Roll: 1-3

Success Threshold:

  • 0 or less Fail: The turn passes to your opponent.
  • 1+ Success: Your opponent's primary weapon is unequipped and placed within their inventory. If they don't have a primary, then the command will target their secondary weapon. The turn then passes to them.
danger

Upon a failed disarm attempt, your weapon will lose 8 durability, while your enemy's will lose 4. Upon a successful disarm, your weapon will lose 5, while your enemy's will lose 10.