Disarming
While fighting, you might consider taking an alternative approach by pressing the DISARM button; you will attempt to knock your opponent's weapon from their hand.
Every weapon can be used to disarm, however, only characters with a Combat Level of 6 or above may attempt to disarm someone. When the DISARM button is pressed, you will spend 10 Stamina to try and disarm your opponent, and a disarm roll will trigger.
You cannot attempt to disarm your opponent if they are unarmed!
Disarm Rollβ
Attacker stats
- (+)Combat LVL:
- Levels 6:
1 - Levels 7:
2 - Levels 8:
3 - Levels 9:
4 - Levels 10:
5
- Levels 6:
- (+)Strength & Intelligence:
- Attacker's Stat:
(STR+INT)/2
- Attacker's Stat:
- Weapon Weight:
- 1-3:
-2(or Unarmed) - 4-6:
+0 - 7+:
+2
- 1-3:
- Weapon Wield:
- Two-handed:
+3 - Unarmed:
-6
- Two-handed:
- Current Stamina:
- >=76%:
+2 - 26-75%:
+0 - <=25%:
-3
- >=76%:
Defender stats
-
Current Stamina:
- >=76%:
+3 - 26-75%:
+0 - <=25%:
-2
- >=76%:
-
Weapon Weight:
- 1-3:
+2(or Unarmed) - 4-6:
+0 - 7+:
-2
- 1-3:
-
(-)Combat LVL:
- Levels 6:
1 - Levels 7:
2 - Levels 8:
3 - Levels 9:
4 - Levels 10:
5
- Levels 6:
-
(-)Weapon Wield:
- Defender Two-handed:
3
- Defender Two-handed:
-
(-)Strength & Intelligence:
- Defender's Stat:
(STR+INT)/2\
- Defender's Stat:
-
(+)Luck Roll:
1-3
Success Threshold:
- 0 or less Fail:
The turn passes to your opponent. - 1+ Success:
Your opponent's primary weapon is unequipped and placed within their inventory. If they don't have a primary, then the command will target their secondary weapon. The turn then passes to them.
Upon a failed disarm attempt, your weapon will lose 8 durability, while your enemy's will lose 4. Upon a successful disarm, your weapon will lose 5, while your enemy's will lose 10.