Attack Moves
Previously, attacks were very primitive, with you only being able to use the r!attack command against another character. First one to three successful attacks wins. After that, we added HP, and three main attack commands with a few hidden ones. VEA introduces a much more complex combat system, where there are multiple different types of attacks that further expand upon the rock-paper-scissors approach we are taking. Now there are tactics involved in how you deal with different opponents.
How does Combat work?β
Combat begins when a user uses the attack <@user> command on someone else. Both are placed into an Instance of Combat, after which the attacker is presented with a couple of different options listed below; those being the various Attack Moves tied to the weapon you choose and the Other Moves. If an attack move is chosen, the instance of combat will calculate the Combat Rolls. Once any move is used, the user who is attacked gets a chance to respond with their own move. This process repeats itself until Combat Ends.
Attack Movesβ
There are 33 different Attack Moves that can be used during combat. Their names and corresponding ID number can be found below:
- Slash
- Thrust
- Bash
- Center Lunge
- Upper Lunge
- Lower Lunge
- Feint Swing
- Feint Thrust
- Feint Bash
- Precision Drive
- Murder Drive
- Sunder
- Hard Bat
- Overhead Smash
- Whack
- Mounted Slash
- Mounted Thrust
- Mounted Bash
- Rapid Swings
- Precision Stab
- Jaw Rattler
- Ring Stab
- Fortify
- Hook and Tear
- Final Blow
- Overhead Sink
- Rive
- Unterhand Hew
- Side Hew
- Uberhead Hew
- Halbsword Plunge
- Halbsword Strike
Depending on your combat level, SICS stats, and the weapon you're using, you will have different attack moves available when engaged in combat.
To check a specific Attack Move and all the information regarding it, simply use r!attack-info <attackID> in any channel.
Other Movesβ
Besides attack moves, you also have the option to choose the following moves:
- Mount (used to mount your horse if you have one and enter mounted combat)
- Run (attempt to flee from combat, see Escape)
- Pass (If you pass, your character will regenerate 1/6th of their max Stamina for the next turn)
- Surrender (you instantly stop combat, but are Surrendered)
- Disarm (for 10 Stamina you can attempt to disarm your opponent's primary weapon)
Note that using any of these will count as your action for the turn.
Move Descriptionsβ
Slashβ
A wide sweeping cut meant to inflict damage by creating either a precise and deadly incision or a broad one.
Thrustβ
A movement that aims to concentrate power at a specific point and then use that to pierce through something.
Bashβ
A hard strike that is meant to cause harm by way of bludgeoning damage.
Center Lungeβ
A move in which the attacker outstretches their sword arm in a thrusting manner, and then takes a large step with the same leg. The blade is therefore made to suddenly and precisely strike the person in front.
Upper Lungeβ
A move in which the attacker takes a large step with their dominant leg and slashes with their sword hand in a diagonal strike from over their shoulder.
Lower Lungeβ
A move in which the attacker takes a large step with their dominant leg and slashes with their sword hand in a diagonal strike from underneath as if they were unsheathing.
Feint Swingβ
An attack that seems like a predictable slash, but is then changed to go in the opposite direction, increasing the chance of the attack landing.
Feint Thrustβ
An attack that seems like a predictable thrust, but is then changed to go in the opposite direction, increasing the chance of the attack landing.
Feint Bashβ
An attack that seems like a predictable bash, but is then changed to go in the opposite direction, increasing the chance of the attack landing.
Precision Driveβ
The attacker's attention is poured into delivering a quick and simple thrust in under a second, like a scorpion sting.
Murder Driveβ
The polearm is grabbed from underneath and then physically driven into the target, potentially resulting in a lot of damage.
Sunderβ
The polearm is gripped tightly and then swung to the side or from above/below, employing the limited slashing capability of the weapon.
Hard Batβ
The weapon is gripped tightly and then used to target weak areas of the body/armor in order to inflict tremendous blunt damage.
Overhead Smashβ
An attack in which the attacker grips their weapon and uses blunt force to inflict damage specifically by swinging it overhead, aiming for the opponent's head.
Whackβ
A loosely held blunt weapon is swung as though it were a sword, aimed at the opponent's face usually.
Mounted Slashβ
A wide sweeping cut meant to inflict damage by a broad strike from atop a mount.
Mounted Thrustβ
A movement that aims to concentrate power at a specific point and then use that to pierce through something, aided further by the momentum of horseback.
Mounted Bashβ
A hard strike that is meant to cause harm by way of bludgeoning damage, further aided by the inertia exerted due to being mounted.
Rapid Swingsβ
An attack that employs the falchion's unique design to deliver a multitude of subsequent slashes to the opponent.
Precision Stabβ
The dagger is gripped tightly and driven in between a gap in the opponent's armor or some other vital region of the body.
Jaw Rattlerβ
The mace's light weight is combined with its destructive ability in order for it to be swung across an opponent's jaw, aiming to destroy it.
Ring Stabβ
The spear's pointy tip, plus its short range is used to specifically target a rivet on the opponent's armor and somehow pry it open, destroying it and opening their armor up for a deadly strike. Works just as well against unarmored opponents.
Fortifyβ
An attack meant to debilitate a cavalry charge by striking or spooking the horse, causing the rider to fall. The alternative is to strike the rider while they are mounted.
Hook and Tearβ
The hook on the halberd is employed in order to physically tear the rider off of their mount.
Final Blowβ
The lance, combined with the momentum of horseback and the full concentration of the rider results in one of the most devastating attacks where the lance tip can directly strike its target and shatter their bones, sometimes killing them instantly.
Overhead Sinkβ
The war hammer is gripped and swung once in front to gather momentum, then brought over the head and planted into the opponent's shoulder or skull.
Riveβ
The dane axe is swung like a sword and used to physically split a part of the body as if someone were striking a wooden log.
Unterhand Hewβ
An attack in which the longsword is swung swiftly from underneath and aimed at the groin or knees.
Side Hewβ
An attack in which the longsword is swung quickly from the side, aiming for the armpits or the sides where the armor is weaker.
Uberhead Hewβ
An attack in which the longsword is swung for momentum and then brought down onto the neck of the opponent, or perhaps the eyes.
Halbsword Plungeβ
The attacker will grip the longsword at the half-point of its blade and use it as a polearm substitute, driving its narrow tip into vital spots or weak spots in the armor of the opponent.
Halbsword Strikeβ
The attacker will turn the longsword and grab it by the blade with both hands, using the pommel and crossguard as a bludgeon substitute, able to inflict heavy bludgeoning damage.